- PERFECT FOR KIDS, COUPLES, GROUPS & PARTIES – Kids, Teen and adult board game fans love this super fun challenge. Couples looking to escape boring date nights are amazed with the interaction and excitement that develops when you play a familiar but more difficult game. It’s also the perfect game to break out on your next dinner party or family get together. Treat yourself, your partner, your friends or your family to a game experience you can only get with Snakes, Magic & Ladders!
- Easy enough for children, challenging for adults! You’re at the mercy of the throw of the dice! Classic look, modern feel, exciting gameplay!
- Durable construction! There are no folding parts, which means less wear and tear from constant use! Waterproof glossy design so you be worry free about spills and messes close to your game board!
- Race to the finish as you dodge dangers along your way!
- Comes complete with dice, manual and game pieces!
Snakes Magic & Ladders is an easy, fun yet challenging board game played with 2-5 players. If you can throw the dice, you’ll start playing in less than 5 minutes! The game is simple, fun and full of cool ways to beat the game! Grab a power-up and enjoy a super boost, keeping you invincible for as long as you can avoid the dangers and traps as you climb to spot 100! The more players, the more fun! You can: – Climb Ladders – Attack Other Players – Get Power-ups – and much more! Think you got what it takes to win the game by reaching spot #100 first? Snakes and Ladders began in India as a feature of a group of dice table games that included gyan chauper and pachisi (referred to in English as Ludo and Parcheesi). The game advanced toward England and was sold as “Snakes and Ladders”, at that point the essential idea was presented in the United States as Chutes and Ladders (an “improved new form of England’s well known indoor game”) by game distributer Milton Bradley Company in 1943. Gyan chaupar (Jain form of the game), National Museum, New Delhi Gyan chauper/jnan chauper (round of insight), the rendition related with the Jain way of thinking included the ideas like karma and Moksha. The game was mainstream in antiquated India by the name Moksha Patam. It was additionally connected with conventional Hindu way of thinking differentiating karma and kama, or fate and want. It underscored fate, instead of games like pachisi, which zeroed in on life as a combination of ability (unrestrained choice) and karma. The basic standards of the game propelled a variant presented in Victorian England in 1892. The game has additionally been deciphered and utilized as a device for showing the impacts of good deeds versus awful. The board was covered with representative pictures, the top highlighting divine beings, heavenly messengers, and lofty creatures, while the remainder of the board was covered with pictures of creatures, blossoms and people.